Linking this to other defensive mechanisms that have already been developed in the base game (the laser turrets are the best) will mean you can soon have a pretty impregnable base set up. In the meantime, your Morphium power plant will provide a lot of energy, and again just needs a pump and pipeline to make it work nicely. What makes it interesting is that the towers need no AI Cores: just a pipeline and a pump for the tower to keep your base safe. In the levels of the DLC, you will find liquid called Morphium, and this can be used to not only provide power to the base – with powerplants once you have researched them – but it can also power the towers. Now, the new stuff that you can do in Metal Terror is pretty interesting. Add in the new exposition and dialogue between the two main characters and all in all, the present is correct, and fits in perfectly. The audio that plays through this new technology is very well done as well, and the noise that the Morphium Towers make -while odd – is strangely right. These Flurians are funny looking things, but fit the overall aesthetic very well. However, be warned, not all the alien structures are dormant, and as you go through, their defenses start to wake up and they begin to make organic creatures fused with machines to attack you. Building new alien artifacts, such as Morphium Towers affects the way the landscape looks, as they can not only defend your installations, but also act as keys to disassemble some inconvenient alien structures, allowing you to explore to your heart’s content. EDIT: Nevermind, its there now for some reason. Config doesnt appear by default on the gamepass version sadly. The vegetation here seems to be blended with metal, as does the local fauna, and these are very well designed. Nevermind, I got the Console enabled swordsmandel - Open the local.cfg file here: \Documents\The Riftbreaker\config\ add the line: set enabledeveloperconsole 1 Now you can open the console on GamePass version. Visually the Metal Terror expansion ties in nicely with the main game, integrated with a new biome to explore, the aforementioned Metallic Valley. With a whole new set of technology that becomes unlocked, the scene is set to make sure that the world of Galatea-37 is going to be hot like never before. Or did they? Ashley and her robot buddy find that some of the works of the aliens, that they christen X-Morphs (flashbacks to EXOR Studio’s last game), are not only still active, but hostile. This leads to scanning a new area of the world, called Metallic Valley, and contact with an alien race that lived – and died – there a long time ago. Basically, Ashley and Mr Riggs witness a meteorite hit the ground, which is giving off dark radiation.
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